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	<title>Comments on: Using Comics to Tell a Story With Your User Flows, Part One</title>
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	<link>http://www.foolishstudios.com/design/using-comics-to-tell-a-story-with-your-user-flows-part-one.htm</link>
	<description>Mike Dunn&#039;s bucket o&#039; web</description>
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		<title>By: booch method</title>
		<link>http://www.foolishstudios.com/design/using-comics-to-tell-a-story-with-your-user-flows-part-one.htm/comment-page-1#comment-1374</link>
		<dc:creator>booch method</dc:creator>
		<pubDate>Wed, 24 Mar 2010 22:04:22 +0000</pubDate>
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		<description>[...] next ... with Ivar Jacobson and James Rumbaugh, and the Booch method of software development) ...Using Comics to Tell a Story With Your User Flows, Part OneUML has synthesized the notations of the Booch method, the Object-modeling technique (OMT) and [...]</description>
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<p>[...] next &#8230; with Ivar Jacobson and James Rumbaugh, and the Booch method of software development) &#8230;Using Comics to Tell a Story With Your User Flows, Part OneUML has synthesized the notations of the Booch method, the Object-modeling technique (OMT) and [...]</p>
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		<title>By: nettekins</title>
		<link>http://www.foolishstudios.com/design/using-comics-to-tell-a-story-with-your-user-flows-part-one.htm/comment-page-1#comment-748</link>
		<dc:creator>nettekins</dc:creator>
		<pubDate>Thu, 05 Nov 2009 19:11:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.foolishstudios.com/?p=375#comment-748</guid>
		<description>I love this approach! I always TRY to read the diagrams... and lately have even tried creating them. Just learning how to read the boxes before attempting to create a diagram has completely discouraged me. Taking this route though, I think I can more easily understand what I am trying to communicate as well as grab the attention of the client I am creating it for.
I remember being assigned Understanding Comics in school but never actually got a copy for myself. Shame on me, I know! Perhaps I&#039;ll go run and get one today after work. Looking forward to the second article!</description>
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<div class="comment-text">I love this approach! I always TRY to read the diagrams&#8230; and lately have even tried creating them. Just learning how to read the boxes before attempting to create a diagram has completely discouraged me. Taking this route though, I think I can more easily understand what I am trying to communicate as well as grab the attention of the client I am creating it for.<br />
I remember being assigned Understanding Comics in school but never actually got a copy for myself. Shame on me, I know! Perhaps I&#8217;ll go run and get one today after work. Looking forward to the second article!</div>
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		<title>By: Matthew Wells</title>
		<link>http://www.foolishstudios.com/design/using-comics-to-tell-a-story-with-your-user-flows-part-one.htm/comment-page-1#comment-744</link>
		<dc:creator>Matthew Wells</dc:creator>
		<pubDate>Tue, 03 Nov 2009 17:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.foolishstudios.com/?p=375#comment-744</guid>
		<description>I like where you&#039;re going with this. I&#039;d like to see an example of it applied to an application. I think it could be expanded by adding data diagrams that run parallel to the user flow. Having the user perspective and the application perspective - sort of a chain reaction from one to the other - Chris Ware&#039;s style of illustration would be perfect for that.</description>
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<div class="comment-text">I like where you&#8217;re going with this. I&#8217;d like to see an example of it applied to an application. I think it could be expanded by adding data diagrams that run parallel to the user flow. Having the user perspective and the application perspective &#8211; sort of a chain reaction from one to the other &#8211; Chris Ware&#8217;s style of illustration would be perfect for that.</div>
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