The dreaded résumé. How can one love something meant to condense and cram a person’s life and career into a handful of pages? We as job hunters hate them because they never seem to sufficiently convey what we do or how we do it, and it’s usually the first impression any potential employer gets of us. Employers have a love/hate relationship with them because they do, at first, provide an apparently good abstraction of a potential hire, but it’s a thin veneer that quickly rubs away when they come face to face with an individual that barely seems to match up with that first impression.
What one word would I use to describe 2010′s South by Southwest Interactive Festival? Overwhelming. In the seven years that I have attended, never was it harder to physically- or even mentally- get into the daily panels and talks. A good chunk of the time I would arrive at a panel and it would be full to capacity, other times I would have the foresight to go to a panel early, but then be completely bored with the outcome. By the last day of the festival, I had come to the conclusion that maybe the panels just weren’t worth going to anymore.
Or maybe I chose to go to the wrong ones.
Forget for a moment that haven’t posted to this blog for nearly four months. Forget that I have a post that is clearly labeled ‘part one’ and starts a conversation and never finishes. At this point, I’m not even going to offer excuses, regardless of how valid they are. Let’s just dive into something groovy, [...]
Earlier this week I was invited to present at the first Houston Pecha Kucha (pronounced “pe-chak-cha”) on November 19th at Domy Books. I’ll be speaking about my new experiments using comics to enhance my UX documents and just generally soaking up the creative buzz that will likely be permeating a building full of progressive design-heads. [...]
Like all information graphics, user task flows are meant to be visual representations of abstract concepts. Specifically, they are meant to convey a path or paths that a user is meant to take through a website or application, a map, as it were. The most accepted and predominant visual format that information architects use for [...]
I’ve made it no secret that I love the music game genre; Guitar Hero and Rock Band have been staples in my house for nearly as long as colorfully-buttoned plastic guitar replica game controllers have been around. Lately, though, there has been talk of “oversaturation”, that the market has peaked. DJ Hero challenges that assumption, [...]
IS09- Intro to UX View more documents from Mike Dunn. Last month I spoke at Interactive Strategies ’09, an annual event held by the Houston Interactive Marketing Association. Having gone the previous year, I was struck by how incredibly lopsided the panel line-up was: all anyone wanted to talk about was social media. Don’t get [...]
Last week I flew up to San Francisco to check out the upcoming music game DJ Hero. How was it, you ask? An absolute blast! Let’s just say the game felt a little more Harmonix than Neversoft, and considerably different than Guitar Hero. I think I sum it up well: DJ Hero has always been [...]
My review of Marvel Ultimate Alliance 2 is up. I enjoyed the game, but it didn’t have quite the spark that the first one did for me (which I finished). My biggest beef with it is how far they strayed from the Civil War storyline, both in terms of actual occurrences (which I can generally [...]